Image:Vehicle_557.jpg
Vehicle ID: 557
Vehicle Name: Monster "B"
Category: Off Road
Modifications: None
Image:Vehicle_558.jpg
Vehicle ID: 558
Vehicle Name: Uranus
Category: Sport Vehicles
Modifications: Wheel Arch Angels
Image:Vehicle_559.jpg
Vehicle ID: 559
Vehicle Name: Jester
Category: Sport Vehicles
Modifications: Wheel Arch Angels
Image:Vehicle_560.jpg
Vehicle ID: 560
Vehicle Name: Sultan
Category: Saloons
Modifications: Wheel Arch Angels
Image:Vehicle_561.jpg
Vehicle ID: 561
Vehicle Name: Stratum
Category: Station Wagons
Modifications: Wheel Arch Angels
Image:Vehicle_562.jpg
Vehicle ID: 562
Vehicle Name: Elegy
Category: Saloons
Modifications: Wheel Arch Angels
Image:Vehicle_563.jpg
Vehicle ID: 563
Vehicle Name: Raindance
Category: Helicopters
Modifications: None
Image:Vehicle_564.jpg
Vehicle ID: 564
Vehicle Name: RC Tiger
Category: RC Vehicles
Modifications: None
Image:Vehicle_565.jpg
Vehicle ID: 565
Vehicle Name: Flash
Category: Sport Vehicles
Modifications: Wheel Arch Angels
Image:Vehicle_566.jpg
Vehicle ID: 566
Vehicle Name: Tahoma
Category: Lowriders
Modifications: Loco Low Co
Image:Vehicle_567.jpg
Vehicle ID: 567
Vehicle Name: Savanna
Category: Lowriders
Modifications: Loco Low Co
Image:Vehicle_568.jpg
Vehicle ID: 568
Vehicle Name: Bandito
Category: Off Road
Modifications: None
Image:Vehicle_569.jpg
Vehicle ID: 569
Vehicle Name: Freight Flat Trailer (Train)
Category: Trailers
Modifications: None
Image:Vehicle_570.jpg
Vehicle ID: 570
Vehicle Name: Streak Trailer (Train)
Category: Trailers
Modifications: None
Image:Vehicle_571.jpg
Vehicle ID: 571
Vehicle Name: Kart
Category: Unique Vehicles
Modifications: None
Image:Vehicle_572.jpg
Vehicle ID: 572
Vehicle Name: Mower
Category: Unique Vehicles
Modifications: None
Image:Vehicle_573.jpg
Vehicle ID: 573
Vehicle Name: Dune
Category: Off Road
Modifications: None
Image:Vehicle_574.jpg
Vehicle ID: 574
Vehicle Name: Sweeper
Category: Unique Vehicles
Modifications: None
Image:Vehicle_575.jpg
Vehicle ID: 575
Vehicle Name: Broadway
Category: Lowriders
Modifications: Trans Fender
Image:Vehicle_576.jpg
Vehicle ID: 576
Vehicle Name: Tornado
Category: Lowriders
Modifications: Loco Low Co
Image:Vehicle_577.jpg
Vehicle ID: 577
Vehicle Name: AT400
Category: Airplane
Modifications: None
Image:Vehicle_578.jpg
Vehicle ID: 578
Vehicle Name: DFT-30
Category: Industrial
Modifications: None
Image:Vehicle_579.jpg
Vehicle ID: 579
Vehicle Name: Huntley
Category: Off Road
Modifications: Trans Fender
Image:Vehicle_580.jpg
Vehicle ID: 580
Vehicle Name: Stafford
Category: Saloons
Modifications: Trans Fender
Image:Vehicle_581.jpg
Vehicle ID: 581
Vehicle Name: BF-400
Category: Bikes
Modifications: None
Image:Vehicle_582.jpg
Vehicle ID: 582
Vehicle Name: Newsvan
Category: Industrial
Modifications: None
Image:Vehicle_583.jpg
Vehicle ID: 583
Vehicle Name: Tug
Category: Unique Vehicles
Modifications: None
Image:Vehicle_584.jpg
Vehicle ID: 584
Vehicle Name: Petrol Trailer
Category: Trailers
Modifications: None
Image:Vehicle_585.jpg
Vehicle ID: 585
Vehicle Name: Emperor
Category: Saloons
Modifications: Trans Fender
Image:Vehicle_586.jpg
Vehicle ID: 586
Vehicle Name: Wayfarer
Category: Bikes
Modifications: None
Image:Vehicle_587.jpg
Vehicle ID: 587
Vehicle Name: Euros
Category: Sport Vehicles
Modifications: Trans Fender
Image:Vehicle_588.jpg
Vehicle ID: 588
Vehicle Name: Hotdog
Category: Unique Vehicles
Modifications: None
Image:Vehicle_589.jpg
Vehicle ID: 589
Vehicle Name: Club
Category: Sport Vehicles
Modifications: Trans Fender
Image:Vehicle_590.jpg
Vehicle ID: 590
Vehicle Name: Freight Box Trailer (Train)
Category: Trailers
Modifications: None
Image:Vehicle_591.jpg
Vehicle ID: 591
Vehicle Name: Article Trailer 3
Category: Trailers
Modifications: None
Image:Vehicle_592.jpg
Vehicle ID: 592
Vehicle Name: Andromada
Category: Airplane
Modifications: None
Image:Vehicle_593.jpg
Vehicle ID: 593
Vehicle Name: Dodo
Category: Airplane
Modifications: None
Image:Vehicle_594.jpg
Vehicle ID: 594
Vehicle Name: RC Cam
Category: RC Vehicles
Modifications: None
Image:Vehicle_595.jpg
Vehicle ID: 595
Vehicle Name: Launch
Category: Boats
Modifications: None
Image:Vehicle_596.jpg
Vehicle ID: 596
Vehicle Name: Police Car (LSPD)
Category: Public Service
Modifications: None
Image:Vehicle_597.jpg
Vehicle ID: 597
Vehicle Name: Police Car (SFPD)
Category: Public Service
Modifications: None
Image:Vehicle_598.jpg
Vehicle ID: 598
Vehicle Name: Police Car (LVPD)
Category: Public Service
Modifications: None
Image:Vehicle_599.jpg
Vehicle ID: 599
Vehicle Name: Ranger
Category: Public Service
Modifications: None
Image:Vehicle_600.jpg
Vehicle ID: 600
Vehicle Name: Picador
Category: Saloons
Modifications: Trans Fender
Image:Vehicle_601.jpg
Vehicle ID: 601
Vehicle Name: S.W.A.T.
Category: Public Service
Modifications: None
Image:Vehicle_602.jpg
Vehicle ID: 602
Vehicle Name: Alpha
Category: Sport Vehicles
Modifications: Trans Fender
Image:Vehicle_603.jpg
Vehicle ID: 603
Vehicle Name: Phoenix
Category: Sport Vehicles
Modifications: Trans Fender
Image:Vehicle_604.jpg
Vehicle ID: 604
Vehicle Name: Glendale Shit
Category: Saloons
Modifications: None
Image:Vehicle_605.jpg
Vehicle ID: 605
Vehicle Name: Sadler Shit
Category: Industrial
Modifications: None
Image:Vehicle_606.jpg
Vehicle ID: 606
Vehicle Name: Baggage Trailer "A"
Category: Trailers
Modifications: None
Image:Vehicle_607.jpg
Vehicle ID: 607
Vehicle Name: Baggage Trailer "B"
Category: Trailers
Modifications: None
Vehicle ID: 608
Vehicle Name: Tug Stairs Trailer
Category: Trailers
Modifications: None
Vehicle ID: 609
Vehicle Name: Boxburg
Category: Industrial
Modifications: None
Vehicle ID: 610
Vehicle Name: Farm Trailer
Category: Trailers
Modifications: None
Vehicle ID: 611
Vehicle Name: Utility Trailer
Category: Trailers
Modifications: None
Obje IDleri :
321 - Regular Dildo
322 - White Dildo
323 - Vibrator
324 - Another Vibrator
325 - Flowers
326 - Cane
327 - A box of some kind <--- No Effect
328 - A large box of some kind <--- No Effect
329 - Removed/Non Existant. <--- DO NOT USE
330 - CJ's Phone
331 - Brass Knuckles
332 - Old VC Screwdriver - Removed. <--- DO NOT USE
333 - Golf Club
334 - Police Truncheon/Night Stick
335 - Combat Knife
336 - Baseball Bat
337 - Shovel
338 - Pool Cue
339 - Katana
340 - Skateboard - Removed. <--- DO NOT USE
341 - Chainsaw
342 - Frag Grenade
343 - Tear Gas Grenade
344 - Molotov Cocktail
345 - Vehicle Missile Launcher <--- Use with caution, very crash prone!
346 - Colt 45 Pistol
347 - Silenced Pistol
348 - Desert Eagle
349 - Regular Shotgun
350 - Sawn-Off Shotgun
351 - Combat Shotgun
352 - Micro Uzi
353 - MP5
354 - Hydra Flare
355 - AK47 Assault Rifle
356 - M4 Assault Rifle
357 - Country Rifle?
358 - Sniper Rifle
359 - Rocket Launcher
360 - Heat Seeking Rocket Launcher
361 - Flamethrower
362 - Minigun
363 - Satchel Charges
364 - Detonator <---- Seemingly Useless.
365 - Spray Paint Can
366 - Fire Extinguisher
367 - Camera
368 - Night Vision Goggles
369 - Infra-Red Goggles
370 - Jet pack
371 - Parachute
372 - Tec-9
373 - Armour model used in Ammunition (No Effect)
374-381 (Temporary Car Part pieces)
974 - Car Door
975 - Car Bumper
976 - Car Side Panel
977 - Car Bonnet
978 - Car Boot/Trunk
979 - Car Wheel
980 - Additional Bodyparts
981 - More Additional Body Parts
Fun stuff
2918 - Mine ( If You touch it you jump ALOT ! ) by cmg4life
1433 - Table
1484 - Beer Botlle
1486 - Other Beer Bottle
1518 - Television
1655 - Ramp
1765 - Chair
1766 - Couch
1211 - Fire Hydrant
1209 - Vending Machine
1227 - Save Disk
1222 - Barrel (Non Explosive)
1225 - Barrel (Shoot it to make it explode)
1340 - Chili Dogs Stand
2222 - Donuts
2985 - Mounted Machine Gun
2964 - Pool Table
3267 - Bomber (Area 69) by Bierbuikje
3279 - Area 51 lookout Tower
3761 - Shelfs
4563 - Sky Scraper
8493 - Ship in Las Venturas
9900 - Star tower (in SF) by blewert
13592 - Loop the loop
13594 - Ring (Fun to Jump through with Bike)
5482-5512 - Roads!
=Barriers=
Everything between 966 and 998
969 - electric fence
981 - 5 road blocks in a row (from island-access blocking)
Various
1206 - vending machine <--- Use This = Crash
1210 - briefcase
1216 - phone booth
1219 - palette
1223 - lamppost
1341 - ice cream cart
1342 - noodle stand
1378 - huge crane
1384 - top part of construction crane
1383 - crane stand
1543 - bottle of beer
1562 - white jet seat
1572 - airport trolley
1608 - shark
1609 - turtle
1612 - submarine (from SF port, huge)
1622 - security camera
1684 - construction container
7386 - heliport
3092 = Tied up dead cop
2803 = bag of meat
2589 = carcus on a hook
2590 = hook
2804 = Meat
2805 = Meat
2806 = Meat
16410 = grave stones
12961 = grave stones 2 (open grave)
12986 = well
2896 = coffin
2905 = leg
2906 = arm
2907 = torso
2908 = head
2976 = green gloop (2976 and 3082 are great for a Area 69 Capture the capsule mode or something)
3082 = ammo capsule
3007 = chopcop torso
3008 = chopcop right arm
3009 = chopcop left arm
3010 = chop cop right leg
3011 = chop cop left leg
3012 = chop cop head
3028 = sword
3070 = goggles
3071 = dumb bell right
3072 = dumb bell left
2627 = treadmill
2628 = bench 2
2629 = bench 1
2630 = bike
3074 = painting
3077 = blackboard(3077,3086,3085,3078,and 3088 would be cool for a script based on the movie "60 seconds")
3086 = cross off
3085 = 60 seconds list 1
3078 = 60 seconds list 2
3088 = 60 seconds list 3
3108 = base jump target
3113 = carrier door
3114 = carrier lift 2
3115 = carrier lift 1
2114 = basketball
1318 = Arrow
1317 = cylinder
1316 = hoop
1559 = diamond checkpoint thing
Misc
384-393 - Clothes based Objects <---Crashes game
394-397 - Something to do with hands
301-319 - Cutscene Objects (Like CJ's Suitcase, ETC...) <---?Freeze Game? SAMP-Server crashes?
5269 - wall of boxes
17019 - lots of containers (big object)
1257 - bus stop
1686 - Fuel distributor
16776 - Peckers Feed And Seed Chicken
3345 - Caravan by Abonanded Airport
Misc 761-1415
761 - sm_drybrush_sm1
923 - Packing_carates2
933 - CJ_CABLEROLL
944 - Packing_carates04
1338 - BinNt08_LA
1372 - CJ_Dump2_LOW
1415 - DYN_DUMPSTER
1210-1325
1210 - briefcase w/target circle
1211 - fire hydrant
1212 - money packet
1213 - small octagonal cap ?
1214 - octagonal concrete post
1215 - octagonal concrete post with light
1216 - public phone stand
1217 - 50 gal drum (plain) with target circle
1218 - 50 gal drum (toxic) with target circle
1219 - wood pallet
1220 - cardboard box (closed)
1221 - cardboard box (closed)
1222 - 50 gal drum with glowing coals
1223 - single lightpost
1224 - gray crate
1225 - closed 50 gal drum (toxic)
1226 - curved single highway lamppost
1227 - locked green trash bin
1228 - striped work horse
1229 - bus stop/no parking/bus sched sign
1230 - cardboard box (open)
1231 - short straight double lamppost
1232 - short straight single lamppost
1233 - no parking sign
1234 - phone here sign
1235 - trash can frame ?
1236 - big blue trash bin with flies
1237 - orange & white warning barrel
1238 - traffic cone
1239 - info icon
1240 - heart (health pickup)
1241 - power pill
1242 - armor
1243 - big buoy
1244 - gas pump
1245 - slanted wooden ramp
1246 - small disappearing triangle thingie ? (looks like shrapnel)
1247 - bribe
1248 - gta3 sign
1249 - mail box
1250 - big home mail box
1251 - long horizontal striped pole
1252 - bomb from GTA3 that blew up the bridge from Portland to Staunton...Thanx to Allan
1253 - Photo Op icon (not visible without camera)...Thanx to Allan
1254 - skull
1255 - wooden chaise lounge
1256 - train station bench
1257 - bus stop shed
1258 - mail box
1259 - huge billboard
1260 - big billboard
1261 - small billboard
1262 - single traffic light
1263 - dual traffic light
1264 - larger plastic garbage bag with flies
1265 - smaller plastic garbage bag with flies
1266 - big billboard
1267 - big billboard
1268 - big highway billboard
1269 - gray parking meter
1270 - red parking meter
1271 - wooden crate
1272 - blue house icon
1273 - green house icon
1274 - money icon ($)
1275 - blue t-shirt icon
1276 - TIKI figure with target circle
1277 - save disk icon
1278 - tall stadium light
1279 - wrapped drug bundle
1280 - long wooden bench
1281 - picnic table with red & white umbrella
1282 - striped work horse with light
1283 - over the street traffic lights
1284 - over the street traffic lights
1285 - yellow newspaper vending box
1286 - white newspaper vending box
1287 - black newspaper vending box
1288 - orange newspaper vending box
1289 - red newspaper vending box
1290 - double parking lot lamp
1291 - street mailbox
1292 - special delivery pickup box
1293 - red newspaper vending box
1294 - single parking lot lamp
1295 - tall single parking lot light
1296 - tall single parking lot light
1297 - short single parking lot light (off)
1298 - short single parking lot light (on)
1299 - group of 5 cardboard boxes
1300 - outdoor concrete trashcan
1301 - large concrete cap with handle
1302 - generic soda machine
1303 - boulder (medium)
1304 - boulder (small)
1305 - boulder (large)
1306 - power transformers on utility poles
1307 - tall utility pole with transformers
1308 - small utility pole with transformers
1309 - huge billboard
1310 - parachute with leg straps
1311 - over-the-street direction sign
1312 - over-the-street direction sign
1313 - 2 skulls icon
1314 - 2 players icon
1315 - over-the-street traffic light
1316 - gray horizontal circle
1317 - may be another type of checkpoint cylinder (texture missing?)
1318 - white arrow pointing down
1319 - parking lot ticket taking post
1320 - side-road-on-right traffic sign
1321 - side-road-on-left traffic sign
1322 - curved-road-ahead traffic sign
1323 - T-intersection traffic sign
1324 - 4-way-intersection traffic sign
1325 - big billboard
Anything immediately below 1210 or above 1325 crashes my server when used with AddStaticPickup...
1420-1620
1420 - ac roof unit
1421 - 2woodboxes with cardboard 1 on top
1422 - construction road-block
1423 - red and blue road-block
1424 - old metal roadblock
1425 - detour sign
1426 - bridge walkway
1427 - road fold-out thing with light
1428 - leaning ladder
1429 - ghetto wood tv
1430 - recycle-bin closed
1431 - 5 wood boxes
1432 - round table with 3 redchairs
1433 - bar table
1434 - single road barricade
1435 - single road barricade 2
1436 - bridge walkway 2
1437 - big leaning ladder
1438 - 8 boxes
1439 - open dumpster
1440 - 5 boxes with 2 trashbags
1441 - 5 boxes 1 open and a plank
1442 - ghetto unlit trash-can-fire
1443 - adult books and video sale sign
1444 - ferry sign
1445 - burger sign
1446 - green picket fence
1447 - ghetto chain fence with tin
1448 - little cardboard box thing
1449 - 2 little cardboardbox things leaning
1450 - 2 little cardboardbox things leaning with trashbag
1451 - chicken house
1452 - 3/4 an out-house
1453 - squeezed hay roll
1454 - hay roll
1455 - Drum/Icecream?
1456 - ghetto-fence
1457 - ghettodog-house
1458 - china cart
1459 - construction thing
1460 - ghetto-fence2
1461 - boat bumper thing
1462 - ghetto-wall
1463 - wood stack
1464 - bridge walkway
1465 - construction walkway
1466 - construction walkway 2
1467 - construction walkway left end
1468 - chain-fence
1469 - construction walkway-glass
1470 - porch corner
1471 - porch logn part
1472 - ghetto steps
1473 - ghetto ramp
1474 - ghetto ramp with legs
1475 - ghetto ramp with legs on left
1476 - ghetto 4th table thing
1477 - ghetto ramp with legs on right
1478 - mailbox-whitemetal
1479 - ghetto overhang
1480 - miniwedding thing
1481 - bbq grill
1482 - ghetto overhang 2
1483 - ghetto lowroof
1484 - R*beerbottle
1485 - BIGGWEED!
1486 - big beer
1487 - big beer 2
1488 - wall beer
1489 - NONE
1490 - frontyard ballas gangtag
1491 - 8sqr door
1492 - green door
1493 - red ghetto screendoor
1494 - blue old door
1495 - old blue chain door
1496 - blue old barred door
1497 - metal bolted door
1498 - cjs door
1499 - big bolted metal door
1500 - barber door
1501 - old screen
1502 - classic wood door
1503 - box with tin as jump
1504 - red 6sqr door
1505 - blue 6sqr door
1506 - white 6sqr door
1507 - yellow 6sqr door
1508 - wide metal double doors
1509 - big beer 3
1510 - big concrete/metal dog dish shape
1511 - wall beer 2
1512 - whiskey bottle
1513 - candy bar rack
1514 - cash register
1515 - lucky dragon triple poker machine
1516 - small card-table
1517 - sqr beer bottle
1518 - tv
1519 - construction walkway 3
1520 - sqrR*beer
1521 - avery construction walkway
1522 - store door
1523 - cluckin bell swinging door
1524 - frontyard ballas gangtag 2
1525 - frontyard ballas gangtag 3
1526 - sanfierro rifa gangtag
1527 - rollin heights ballas gangtag?
1528 - seville blvd families
1529 - temple drive ballas gangtag
1530 - los santos vagos
1531 - varrio~los~aztecas gangtag
1532 - 247 shopdoor
1533 - burger shot door
1534 - chunk of warehouse window
1535 - safe house door
1536 - old push door
1537 - tatto door
1538 - old unused door
1539 - freeway overhang sign
1540 - double lane freeway over hang sign
1541 - bar beer push thing
1542 - soda push dispenser
1543 - pissh beer bottle
1544 - revolver beer bottle
1545 - bar beer push thing 2
1546 - big gulp sprunk
1547 - pissh label
1548 - ice collecter thing for bar
1549 - trashcan/ashtray
1550 - sack of money from caligula's
1551 - big beer 4
1552 - weird part of warehouse open door/window
1553 - glass foggy window
1554 - concrete upside-down piramid
1555 - motel room door
1556 - yellow metal store-door
1557 - fancy door
1558 - forklift box
1559 - small yellow cone for person
1560 - 247 logo door
1561 - 247 logo door 2
1562 - plane chair no head
1563 - plane chair head part
1564 - NONE
1565 - plane light on ceiling
1566 - restraunt door
1567 - closet door
1568 - chinatown lamp-post
1569 - store door
1570 - chinatown stand
1571 - little metal stand
1572 - saveway airport shopping cart
1573 - GAMECRASH
1574 - full trash can
1575 - white sack of cocaine
1576 - brown sack of cocaine
1577 - yellow sack of cocaine
1578 - green sack of cocaine
1579 - blue sack of cocaine
1580 - red sack of cocaine
1581 - Millie's scancard / Chuff security Card: Officer P. Rowe
1582 - hot pizza-box
1583 - gta3 luigi
1584 - gta3 misty
1585 - gta3 asuka
1586 - ammunation target 2 things gone
1587 - metal sqr with two bars sticking out
1588 - vice-city ammunation part 1
1589 - vice-city ammunation part 2
1590 - vice-city ammunation part 3
1591 - vice-city ammunation part 4
1592 - vice-city ammunation part 5
1593 - tire spikes
1594 - chess/checkers table with 4 chairs
1595 - big satallite dish
1596 - small satallite dish
1597 - palm tree street planter
1598 - beach-ball
1599 - yellow fish with blue eyes
1600 - rainbow fish
1601 - group of rainbow fish
1602 - single jellyfish
1603 - red jellyfish
1604 - rainbow fish
1605 - group of yellow fish with blue eyes
1606 - group of rainbow fish 2
1607 - dolphin
1608 - shark
1609 - yellow turtle
1610 - concretes and castle looking thing
1611 - top of this^
1612 - sub-marine
1613 - role thing
1614 - blue sign thing
1615 - yellow sign thing
1616 - secruity camera
1617 - air conditioning-makessmoke
1618 - skinning wide airconditioning-makessmoke
1619 - wall box thing?
1620 - air vent grate
1663 - Single chair (SF Driving school chair)
misc 1971-4522
1971 - kb_flykiller
1972 - kb_cuntopdisp2
2060 - CJ_SANDBAG
2775 - CJ_AIRPRT_MON
2790 - CJ_ARRIVE_BOARD
2792 - CJ_AIR_D_1
2793 - CJ_AIR_D_2
2794 - CJ_AIR_D_3
2795 - CJ_AIR_D_4
2796 - CJ_AIR_D_6
3265 - "Will be shot" sign
3267 - roof
3505 - Pinacle Tree
3890 - lib_street09
3891 - lib_street08
3893 - lib_street05
3894 - lib_street11
3899 - lib_street04
3900 - lib_street12
3910 - trackshad05
3914 - snowover02
3919 - lib_main_bistrotop
3920 - lib_veg3
3921 - lib_counchs
3942 - bistrobar
3943 - mid_staircase
3944 - bistro_blok
3961 - Boxkitch
3962 - lee_Plane07
3963 - lee_Plane08
3964 - lee_Plane09
3965 - lee_Object11
3967 - AIRPORT_int2
3968 - AIRPORT_FRONT
3969 - BAG_BELT2
3970 - CJ_CUSTOM_BAR
3971 - CJ_BAG_RECLAIM
3972 - mon1
3973 - CJ_BAG_DET
4504 - cuntw_roadblockld
4505 - cuntw_roadblock01ld
4506 - cuntw_roadblock02ld
4507 - cuntw_roadblock03ld
4508 - cuntw_roadblock04ld
4509 - cuntw_roadblock05ld
4521 - CE_Flintwat01ld
4522 - CE_Flintintld
misc 2589-3399
2589 - pig (dead)
2581-2588 - porn stuff (7)
2868 - candle
2888 - minigun (fake)
2886 - VERY old cellphone
2890 - light ramp
2781 - bank automat (spell, ATM?)
2943 - bank automat (destroyed)
3067 - bank automat (only frame, much destroyed)
2791 - airport arrive and stuff
2803-2806 - meat stuff (3)
2824-2827 - books and paper (3)
2828 - photos of people
2892 - spike strip, short
2899 - spike strip, long (x2)
2895 - flowers (x2)
2894 - collegeblock (open)
2896 - chest
2902 - coffe thing (small)
2898 - green carpet (?)
2903 - bag (wierd, it has an parachute on it)
9219 - same bag (but without parachute)
2966 - GPS (2967)
2905-2908 - body parts (from the mower, the big one)
2913 - gym stuff (also on 2915, 2916)
2914 - green flag (capture da flag)
2920 - stop bar (yellow and black)
2956 - mini crane! (like cj)
2958 - Kbeer (that brought the forest down)
2960 - steel thing (about cj's lenght)
2961&62 - fire button & text
2992 - ring (perfect for weddin)
2993 - green flag (like the 2914) (capture da flag)
2994 - restaurant thing
2995-3003 - pool balls (spell?)
3004 - pool ball hitter (spell?)
3017 - blue map (rolled)
3111 - blue map (same,) (but un-rolled)
3026 - parachute (blue, and laying on the side)
3027 - weed (small one) (smoking)
3028 - katana (standing)
3030 - radio thingy (big)
3031 - radio reciever
3038 - christmas lights
3044 - bigweed
3053 - magnet (on the heli)
3056 - horse shoe magnet (spell..)
3070 - googles (nightvision maybe)
3074 - big white wall
3082 - military green thing (small)
3085 - Wanted list part 1
3086 - feather (small)
3087 - Wanted list part 2
3088 - Wanted list part 3
3091 - "line closed" sign
3092 - DEAD COPPER (!)
3096 - repair pickup (!)
3108 - parachute target (white)
3110 - A taste of ---- -- come...
3122 - wierd movement on katana (like the para anim)
3126 - tattoo tool
3129 - car door (burned?)
3131 - parachute (opened up) (falling on ground)
3068 - Stowaway part 1
3069 - Stowaway part 2
3399 - stair, normal
Commonly used objects
4516 - roadblock
4524 - big roadblock
4527 - small roadblock
1459 - breakable small roadblock - police swat thing
1422 - unbreakable small roadblock
13667 - monkey man!
13666 - loop big
13629 - tv screen
1593 - stinger
Pirate Ship from LV = 8493
Staircase = 6976
A Shark! = 1608
The loop from interior stunt stadium = 13592
9900 - big scyscraper SF
1600-1609 - fishes
1598 - ball xD
9455 - very big land
11490 - torrenos ranch
3556 - small blue house
3557 - small purple house
3590 - small house
3608 - big rich house
3609 - big house
3608 - big house
3619 - villa
3607 - villa
1431=5 wood boxes
1432=round table with 3 redchairs
1433=bar table
1427=road fold-out thing with light
1378 - huge crane (port)
1384 - top part of construction crane
1383 - crane stand (the tower)
3872 - floodlight beams
1655 - jump
14866 -bed
3461 - torch (gives flames)
3243 - teepee
3279 - area51 tower
1596 - satelite small
1278 - stadium light
1271 - crate
2780 - smoke machine
Skin IDleri :
"Bu adres"ten , "
http://www.gamerxserver.com/skins.php " resimli bir şekilde bakabilirsiniz.
PickUp IDleri :
1210 - briefcase w/target circle
1211 - fire hydrant
1212 - money packet
1213 - small octagonal cap ?
1214 - octagonal concrete post
1215 - octagonal concrete post w/light
1216 - public phone stand
1217 - 50 gal drum (plain) w/target circle
1218 - 50 gal drum (toxic) w/target circle
1219 - wood pallet
1220 - cardboard box (closed)
1221 - cardboard box (closed)
1222 - 50 gal drum w/glowing coals
1223 - single lightpost
1224 - gray crate
1225 - closed 50 gal drum (toxic)
1226 - curved single highway lamppost
1227 - locked green trash bin
1228 - striped work horse
1229 - bus stop/no parking/bus sched sign
1230 - cardboard box (open)
1231 - short straight double lamppost
1232 - short straight single lamppost
1233 - no parking sign
1234 - phone here sign
1235 - trash can frame ?
1236 - big blue trash bin w/flies
1237 - orange & white warning barrel
1238 - traffic cone
1239 - info icon
1240 - heart (health pickup)
1241 - power pill
1242 - armor
1243 - big buoy
1244 - gas pump
1245 - slanted wooden ramp
1246 - small disappearing triangle thingie ? (looks like shrapnel)
1247 - bribe
1248 - gtaIII sign
1249 - mail box
1250 - big home mail box
1251 - long horizontal striped pole
1252 - bomb from GTA3 that blew up the bridge from Portland to Staunton...Thanx to Allan
1253 - Photo Op icon (not visible without camera)...Thanx to Allan
1254 - skull
1255 - wooden chaise lounge
1256 - train station bench
1257 - bus stop shed
1258 - mail box
1259 - huge billboard
1260 - big billboard
1261 - small billboard
1262 - single traffic light
1263 - dual traffic light
1264 - larger plastic garbage bag w/flies
1265 - smaller plastic garbage bag w/flies
1266 - big billboard
1267 - big billboard
1268 - big highway billboard
1269 - gray parking meter
1270 - red parking meter
1271 - wooden crate
1272 - blue house icon
1273 - green house icon
1274 - money icon ($)
1275 - blue t-shirt icon
1276 - TIKI figure w/target circle
1277 - save disk icon
1278 - tall stadium light
1279 - wrapped drug bundle
1280 - long wooden bench
1281 - picnic table w/red & white umbrella
1282 - striped work horse w/light
1283 - over the street traffic lights
1284 - over the street traffic lights
1285 - yellow newspaper vending box
1286 - white newspaper vending box
1287 - black newspaper vending box
1288 - orange newspaper vending box
1289 - red newspaper vending box
1290 - double parking lot lamp
1291 - street mailbox
1292 - special delivery pickup box
1293 - red newspaper vending box
1294 - single parking lot lamp
1295 - tall single parking lot light
1296 - tall single parking lot light
1297 - short single parking lot light (off)
1298 - short single parking lot light (on)
1299 - group of 5 cardboard boxes
1300 - outdoor concrete trashcan
1301 - large concrete cap w/handle
1302 - generic soda machine
1303 - boulder (medium)
1304 - boulder (small)
1305 - boulder (large)
1306 - power transformers on utility poles
1307 - tall utility pole w/transformers
1308 - small utility pole w/transformers
1309 - huge billboard
1310 - parachute with leg straps
1311 - over-the-street direction sign
1312 - over-the-street direction sign
1313 - 2 skulls icon
1314 - 2 players icon
1315 - over-the-street traffic light
1316 - gray horizontal circle
1317 - may be another type of checkpoint cylinder (texture missing?)...Thanx to Allan
1318 - white arrow pointing down
1319 - parking lot ticket taking post
1320 - side-road-on-right traffic sign
1321 - side-road-on-left traffic sign
1322 - curved-road-ahead traffic sign
1323 - T-intersection traffic sign
1324 - 4-way-intersection traffic sign
1325 - big billboard
1559 - small enterable house icon (used for plane trips in airports in single player)Thanks to [LSB]TheGame
Weapon pickups
321 - Regular Dildo
322 - White Dildo
323 - Vibrator
324 - Another Vibrator
325 - Flowers
326 - Cane
330 - CJ's Phone
331 - Brass Knuckles
333 - Golf Club
334 - Police Trungeon/Night Stick (Depending on where you're from)
335 - Combat Knife
336 - Baseball Bat
337 - Shovel
338 - Pool Cue
339 - Katana
341 - Chainsaw
342 - Frag Grenade
343 - Tear Gas Grenade
344 - Molotov Cocktail
346 - Colt 45 Pistol
347 - Colt 45 Pistol (W/Silencer)
348 - Desert Eagle
349 - Regular Shotgun?
350 - Sawn-Off Shotgun
351 - SPAZ-12 Shotgun
352 - Mac-10 (Or Micro-UZI)
353 - MP5
354 - Hydra Flare
355 - AK47 Assault Rifle
356 - M4 Assault Rifle
357 - Country Rifle?
358 - Sniper Rifle
359 - Rocket Launcher
360 - Heat Seeking Rocket Launcher
361 - Flamethrower
362 - Minigun
363 - Satchel Charges
364 - Detonator <---- Seemingly Useless.
365 - Spray Paint Can
366 - Fire Extinguisher
367 - Camera
368 - Night Vision Goggles
369 - Infra-Red Goggles
370 - Jet pack
371 - Parachute
372 - Tec-9
17.bölüm : Obje Hareket Ettirme :
Obje hareket ettirme "MoveObject" kodu ile sağlanır.
Bu kodu sağlamak için önce hareket ettirmek istediğimiz objeye , bir isim vermemiz gerekir.
Bunu da şu şekilde sağlayacağız :
new objemiz = CreateObject...;Bu şekilde hareket ettirmek istediğimiz objeyi "objemiz" ismi ile tanıttık.
Şimdi aşağıda gördüğünüz kodla objenin hareket etmesini sağlayacağız :
MoveObject(objemiz,X,Y,Z,Float:Hız);"X,Y,Z" : Bu koordinatlar , objemizin hareketin sonunda olmasını istediğimiz yerin koordinatlarıdır.
"Hız" : Buraya objemizin hareket etmesini istediğimiz hızı yazacağız.
Bu kodu bir komutla kullanalım diyelim :
if(strcmp(cmdtext, "/hareketettir", true) == 0)
{
MoveObject(objemiz,X,Y,Z,Float:Hız);
}Bu sayede bir oyuncu "/hareketettir" komutunu kullanırsa , "objemiz" adıyla tanıttığımız obje , belirttiğimiz koordinatlara belirttiğimiz hızla hareket edecektir.
18.bölüm : Sayaç oluşturmak :
Pawno'da sayaçlar , belli bir zaman işlevi veya şartı koymak için kullanılır.
Sayaç oluşturma "SetTimer" veya "SetTimerEx" kodları ile sağlanır.
"SetTimer"in kullanımını şimdi , "SetTimerEx"inkini ise ilerideki bölümlerde anlatacağım.
"SetTimer" kodu kullanıldığı publicin zamanına göre sayıma başlar.
Örneğin "OnGameModeInIt" publicine koyulan bir sayaç , mod açıldığı anda sayıma başlar.
Veya bir komutun içine koyulan sayaç , komut yazıldıktan sonra sayım yapar.
"SetTimer" kodu şu şekildedir :
SetTimer("publicismi",sayaçzamanı,tekrar);"publicismi" : Sayım bitince olacak verilerin bulunduğu publicin ismi.
"sayaçzamanı" : Sayacın çalışacağı zaman dilimi.Örneğin 36000 yaparsanız sayaç 6 saniye sayar.
Zaman çevirimi şu şekildedir :
6000 = 1 saniye
30000 = 5 saniye
300000 = 5 dakika
900000 = 15 dakika
1800000 = Yarım saat
3600000 = Bir saat
"tekrar" : Sayacın tekrar edip etmeyeceğini belirteceğiniz yerdir.1 yazarsanız sayac sayımı bittikten sonra baştan saymaya devam eder,0 yazarsanız devam etmez.
19.bölüm : Komut Arşivi :
Şimdi sizlere benim yaptığım veya başka yerlerden bulduğum "Komut Arşivi"ni vereceğim :
Animasyonlar :
if (strcmp(cmdtext, "/animasyonlar", true) == 0) {
SendClientMessage(playerid,COLOR_GREY,"/ellerhavaya - /sarhos - /bomba - /ates - /gul - /dgozetle");
SendClientMessage(playerid,COLOR_GREY,"/Hirsizlik - /31 - /31bitis - /yakalandin - /vururum - /vuruldum");
SendClientMessage(playerid,COLOR_GREY,"/saplakyedim - /saplakat - /sigara - /sigara2 - /elsalla - /bak");
SendClientMessage(playerid,COLOR_GREY,"/uzan - /otur - /kkoru - /yemek - /kus - /ol - /anlas - /op");
SendClientMessage(playerid,COLOR_GREY,"/emrah - /nevarlan - /ise - /striptiz [A-G] - /dans [1-3]");
return 1;
}
// HANDSUP
if(strcmp(cmdtext, "/ellerhavaya", true) == 0) {
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) {
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
return 1;
}
}
// Drunk
if(strcmp(cmdtext, "/sarhos", true) == 0) {
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
ApplyAnimation(playerid,"PED", "WALK_DRUNK",30.1,1,1,1,1,1);
SendClientMessage(playerid, 0xFF0000FF, "Sen sarhossun!"); // Walk Drunk
return 1;
}
}
// Place a Bomb
if (strcmp("/bomba", cmdtext, true) == 0) {
ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 30.0, 0, 0, 0, 0, 0); // Place Bomb
SendClientMessage(playerid, 0xFF0000FF, "Sen bomba planliyorsun!");
return 1;
}
if (strcmp("/sexy", cmdtext, true) == 0) {
ApplyAnimation(playerid, "PED", "WOMAN_walksexy", 30.0, 1, 1, 1, 1, 1); // Place Bomb
SendClientMessage(playerid, 0xFF0000FF, "Hobaa :D");
return 1;
}
// Police Arrest
if (strcmp("/ates", cmdtext, true, 7) == 0) {
ApplyAnimation( playerid,"ped", "ARRESTgun", 4.0, 0, 0, 0, 0, 0); // Gun Arrest
SendClientMessage(playerid, 0xFF0000FF, "Ates ediyor gibi yapiyorsun.");
return 1;
}
if (strcmp("/motor", cmdtext, true, 7) == 0) {
ApplyAnimation( playerid,"BIKED", "BIKEd_jumponR", 4.0, 0, 0, 0, 0, 0); // Gun Arrest
SendClientMessage(playerid, 0xFF0000FF, "Saga Atladin!");
return 1;
}
// Laugh
if (strcmp("/gul", cmdtext, true) == 0) {
ApplyAnimation(playerid, "RAPPING", "Laugh_01", 30.0, 1, 1, 1, 1, 1); // Laugh
SendClientMessage(playerid, 0xFF0000FF, "Gülme krizine girdin.");
return 1;
}
// Rob Lookout
if (strcmp("/dgozetle", cmdtext, true) == 0) {
ApplyAnimation(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0); // Rob Lookout
SendClientMessage(playerid, 0xFF0000FF, "Disariyi gozetliyorsun.");
return 1;
}
// Rob Threat
if (strcmp("/hirsizlik", cmdtext, true) == 0) {
ApplyAnimation(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 0, 0, 0, 0, 0); // Rob
SendClientMessage(playerid, 0xFF0000FF, "Hirsizsin. Polisler seni magazada kistirdilar.");
SendClientMessage(playerid, 0xFF0000FF, "Sen de, 'gelmeyin yoksa rehineleri vururum' tavri");
SendClientMessage(playerid, 0xFF0000FF, "ile polislere silah dogrultuyorsun.");
return 1;
}
// Wank Out
if (strcmp("/31", cmdtext, true) == 0) {
ApplyAnimation(playerid, "PAULNMAC", "wank_loop", 31.0, 1, 1, 1, 1, 1); // Wank In
SendClientMessage(playerid, 0xFF0000FF, "31 Cekiyorsun :D");
return 1;
}
// Police Arrest
if (strcmp("/yakalandin", cmdtext, true) == 0) {
ApplyAnimation(playerid, "POLICE", "plc_drgbst_01", 4.0, 0, 0, 0, 0, 0); // Arrest
SendClientMessage(playerid, 0xFF0000FF, "Polis seni yakaladi!");
return 1;
}
// Wank In
if (strcmp("/31bitis", cmdtext, true) == 0) {
ApplyAnimation(playerid, "PAULNMAC", "wank_out", 4.0, 0, 0, 0, 0, 0); // Wank Out
SendClientMessage(playerid, 0xFF0000FF, "31 Bitti...");
return 1;
}
// Arrested
if (strcmp("/vururum", cmdtext, true) == 0) {
ApplyAnimation(playerid, "POLICE", "crm_drgbst_01", 4.0, 0, 0, 0, 0, 0); // Arrested
SendClientMessage(playerid, 0xFF0000FF, "Gelme yoksa vururum!");
return 1;
}
// Injury
if (strcmp("/vuruldum", cmdtext, true) == 0) {
ApplyAnimation(playerid, "SWEET", "Sweet_injuredloop", 4.0, 0, 0, 0, 0, 0); // Injured
SendClientMessage(playerid, 0xFF0000FF, "Sen Vuruldun!");
return 1;
}
// Ass Slapped
if (strcmp("/saplakyedim", cmdtext, true) == 0) {
ApplyAnimation(playerid, "SWEET", "ho_ass_slapped", 4.0, 0, 0, 0, 0, 0); // Ass Slapped
SendClientMessage(playerid, 0xFF0000FF, "Biri popona vurdu");
return 1;
}
// Female Smoking
if (strcmp("/sigara", cmdtext, true) == 0) {
ApplyAnimation(playerid, "SMOKING", "F_smklean_loop", 30.0, 0, 0, 0, 0, 0); // Female Smoking
SendClientMessage(playerid, 0xFF0000FF, "Duvara yaslandin, sigara iciyorsun.");
return 1;
}
// Cop Look
if (strcmp("/bak", cmdtext, true) == 0) {
ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 0, 0, 0, 0); // Cop Looking
SendClientMessage(playerid, 0xFF0000FF, "Bos gozlerle etrafi suzuyorsun.");
return 1;
}
// Lay Down
if (strcmp("/uzan", cmdtext, true, 6) == 0) {
ApplyAnimation(playerid,"BEACH", "bather", 30.0, 1, 1, 1, 1, 1); // Lay down
SendClientMessage(playerid, 0xFF0000FF, "Yere uzandin.");
return 1;
}
// Take Cover
if (strcmp("/kkoru", cmdtext, true, 3) == 0) {
ApplyAnimation(playerid, "ped", "cower", 3.0, 0, 0, 0, 0, 0); // Taking Cover
SendClientMessage(playerid, 0xFF0000FF, "Kendini koruyorsun.");
return 1;
}
// Vomit
if (strcmp("/kus", cmdtext, true) == 0) {
ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit BAH!
SendClientMessage(playerid, 0xFF0000FF, "Sen kusuyorsun!");
return 1;
}
// Eat Burger
if (strcmp("/yemek", cmdtext, true) == 0) {
ApplyAnimation(playerid, "FOOD", "EAT_Burger", 30.0, 0, 0, 0, 0, 0); // Eat Burger
SendClientMessage(playerid, 0xFF0000FF, "Sen hamburger yiyorsun");
return 1;
}
// Wave
if (strcmp("/elsalla", cmdtext, true) == 0) {
ApplyAnimation(playerid, "KISSING", "BD_GF_Wave", 3.0, 0, 0, 0, 0, 0); // Wave
SendClientMessage(playerid, 0xFF0000FF, "El salliyorsun.");
return 1;
}
// Slap Ass
if (strcmp("/saplakat", cmdtext, true) == 0) {
ApplyAnimation(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); // Ass Slapping
SendClientMessage(playerid, 0xFF0000FF, "Yanindakinin poposuna saplak attin :D");
return 1;
}
// Death Crawling
if (strcmp("/ol", cmdtext, true) == 0) {
ApplyAnimation(playerid, "WUZI", "CS_Dead_Guy", 4.0, 0, 0, 0, 0, 0); // Dead Crawling
SendClientMessage(playerid, 0xFF0000FF, "Ol");
return 1;
}
// Dealer
if (strcmp("/anlas", cmdtext, true) == 0) {
ApplyAnimation(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0); // Deal Drugs
SendClientMessage(playerid, 0xFF0000FF, "Yasa disi isler hakkinda konusup anlasiyorsun.");
return 1;
}
// Kiss
if (strcmp("/op", cmdtext, true, 5) == 0) {
ApplyAnimation(playerid, "KISSING", "Playa_Kiss_02", 3.0, 0, 0, 0, 0, 0); // Kiss
SendClientMessage(playerid, 0xFF0000FF, "Biriyle opusuyorsun.Onundeki de /op yazarsa opusmus olursun.");
return 1;
}
// Crack Dieing
if (strcmp("/emrah", cmdtext, true, 6) == 0) {
ApplyAnimation(playerid, "CRACK", "crckdeth2", 30.0, 0, 0, 0, 0, 0); // Dieing of Crack
SendClientMessage(playerid, 0xFF0000FF, "Bankta uzanmis, usuyorsun.Zavalli.");
return 1;
}
// Piss
if (strcmp("/ise", cmdtext, true, 8) == 0) {
ApplyAnimation(playerid, "PAULNMAC", "Piss_in", 4.0, 0, 0, 0, 0, 0);
SendClientMessage(playerid, 0xFF0000FF, "Isiyorsun!");
return 1;
}
// Male Smoking
if (strcmp("/sigara2", cmdtext, true, 4) == 0) {
ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 30.0, 0, 0, 0, 0, 0); // Smoke
SendClientMessage(playerid, 0xFF0000FF, "Sigara iciyorsun");
return 1;
}
// Sit
if (strcmp("/otur", cmdtext, true, 4) == 0) {
ApplyAnimation(playerid,"BEACH", "ParkSit_M_loop", 30.0, 1, 1, 1, 1, 1); // Sit
SendClientMessage(playerid, 0xFF0000FF, "Sen oturdun!");
return 1;
}
// Fuck U
if (strcmp("/nevarlan", cmdtext, true, 2) == 0) {
ApplyAnimation( playerid,"ped", "fucku", 4.1, 0, 1, 1, 1, 1 ); // Wave fist / Pull fingers (with block hands)
SendClientMessage(playerid, 0xFF0000FF, "Kiziyorsun!");
return 1;
}
// Strip-Tease
if (strcmp("/striptiz", cmdtext, true, 6) == 0)
{
switch (cmdtext[7])
{
case 'a', 'A':{ ApplyAnimation( playerid,"STRIP", "strip_A", 4.1, 0, 1, 1, 1, 1 ); return 1; } // Strip
case 'b', 'B':{ ApplyAnimation( playerid,"STRIP", "strip_B", 4.1, 0, 1, 1, 1, 1 ); return 1; } // Strip
case 'c', 'C':{ ApplyAnimation( playerid,"STRIP", "strip_C", 4.1, 0, 1, 1, 1, 1 ); return 1; } // Strip
case 'd', 'D':{ ApplyAnimation( playerid,"STRIP", "strip_D", 4.1, 0, 1, 1, 1, 1 ); return 1; } // Strip
case 'e', 'E':{ ApplyAnimation( playerid,"STRIP", "strip_E", 4.1, 0, 1, 1, 1, 1 ); return 1; } // Strip
case 'f', 'F':{ ApplyAnimation( playerid,"STRIP", "strip_F", 4.1, 0, 1, 1, 1, 1 ); return 1; } // Strip
case 'g', 'G':{ ApplyAnimation( playerid,"STRIP", "strip_G", 4.1, 0, 1, 1, 1, 1 ); return 1; } // Strip
} SendClientMessage(playerid, 0xFF0000FF, "Striptiz yapiyorsun.");
return 1;
}
// Idle Chat
if(strcmp(cmdtext, "/konus", true) == 0)
{
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
ApplyAnimation(playerid,"PED","IDLE_CHAT",4.1,0,1,1,1,1);
SendClientMessage(playerid, 0xFF0000FF, "Konusuyorsun."); // Chat
return 1;
}
}
// SUICIDE COMMAND
if(strcmp(cmdtext, "/geber", true) == 0) {
SetPlayerHealth(playerid,0.0);
return 1;
}
// START DANCING
if(strcmp(cmd, "/dans", true) == 0) {
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) {
// Get the dance style param
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid,0xFF0000FF,"Kullanim: /dans [style 1-3]");
return 1;
}
dancestyle = strval(tmp);
if(dancestyle < 1 || dancestyle > 3) {
SendClientMessage(playerid,0xFF0000FF,"Kullanim: /dans [style 1-3]");
return 1;
}
if(dancestyle == 1) {
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE1);
} else if(dancestyle == 2) {
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE2);
} else if(dancestyle == 3) {
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE3);
}
return 1;
}
}Araç Modifiyeleri :
if (strcmp("/sultan", cmdtext, true, 10) == 0)
{
if (IsPlayerInAnyVehicle(playerid) == 1)
{
if (GetVehicleModel(GetPlayerVehicleID(playerid)) == 560)
{
GameTextForAll("Arabanızı Modifiye Etmek Icin /sultan yazın! ",3500,6);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1029);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1033);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1170);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1139);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1170);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1087);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1140);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1030);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1031);
SendClientMessage(playerid,0xDC143CAAA,"Araciniz Modifiye Edildi!");
} else {
SendClientMessage(playerid,0xDC143CAA,"Modifiye Edilebilen Bir Arabada Degilsiniz!");
}
}
else {
SendClientMessage(playerid,0xDC143CAA,"Herhangi Bir Arabada Degilsiniz!!!");
}
return true;
}
if (strcmp("/flash", cmdtext, true, 10) == 0)
{
if (IsPlayerInAnyVehicle(playerid) == 1)
{
if (GetVehicleModel(GetPlayerVehicleID(playerid)) == 565)
{
GameTextForAll("Arabanızı Modifiye Etmek Icin /flash Yazın!",3500,6);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1046);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1048);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1052);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1049);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1054);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1151);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1152);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1079);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1087);
SendClientMessage(playerid,0xDC143CAA,"Araciniz Modifiye Edildi !!!");
} else {
SendClientMessage(playerid,0xDC143CAA,"Modifiye Edilebilen Bir Arabada Degilsiniz!!!");
}
}
else {
SendClientMessage(playerid,0xDC143CAA,"Herhangi Bir Arabada Degilsiniz!");
}
return true;
}
//Elegy Upgrade//
if (strcmp("/elegy", cmdtext, true, 10) == 0)
{
if (IsPlayerInAnyVehicle(playerid) == 1)
{
if (GetVehicleModel(GetPlayerVehicleID(playerid)) == 562)
{
GameTextForAll("Arabanızı Modifiye Etmek Icin /elegy Yazın!!!",3500,6);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1034);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1038);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1036);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1146);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1148);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1172);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1087);
SendClientMessage(playerid,0xDC143CAA,"Araciniz Modifiye Edildi !!!");
} else {
SendClientMessage(playerid,0xDC143CAA,"Modifiye Edilebilen Bir Arabada Degilsiniz!!!");
}
}
else {
SendClientMessage(playerid,0xDC143CAA,"Herhangi Bir Arabada Degilsiniz!");
}
return true;
}
//Jester Uprade//
if (strcmp("/jester", cmdtext, true, 10) == 0)
{
if (IsPlayerInAnyVehicle(playerid) == 1)
{
if (GetVehicleModel(GetPlayerVehicleID(playerid)) == 559)
{
GameTextForAll("Arabanızı Modifiye Etmek Icin /jester Yazın!!!",3500,6);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1066);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1068);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1070);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1080);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1158);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1161);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1173);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1087);
SendClientMessage(playerid,0xDC143CAA,"Araciniz Modifiye Edildi!!!");
} else {
SendClientMessage(playerid,0xDC143CAA,"Modifiye Edilebilen Bir Arabada Degilsiniz!!!");
}
}
else {
SendClientMessage(playerid,0xDC143CAA,"Herhangi Bir Arabada Degilsiniz !!!");
}
return true;
}
//Blade Upgrade//
if (strcmp("/blade", cmdtext, true, 10) == 0)
{
if (IsPlayerInAnyVehicle(playerid) == 1)
{
if (GetVehicleModel(GetPlayerVehicleID(playerid)) == 536)
{
GameTextForAll("Arabanızı Modifiye Etmek Icin /blade Yazın!!!",3500,6);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1103);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1105);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1108);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1107);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1128);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1181);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1183);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1087);
SendClientMessage(playerid,0xDC143CAA,"Araciniz Modifiye Edildi !!!");
} else {
SendClientMessage(playerid,0xDC143CAA,"Modifiye Edilebilen Bir Arabada Degilsiniz !!!");
}
}
else {
SendClientMessage(playerid,0xDC143CAA,"Herhangi Bir Arabada Degilsiniz !");
}
return true;
}
//Uranus Upgrade
if (strcmp("/uranus", cmdtext, true, 10) == 0)
{
if (IsPlayerInAnyVehicle(playerid) == 1)
{
if (GetVehicleModel(GetPlayerVehicleID(playerid)) == 558)
{
GameTextForAll("Arabanızı Modifiye Etmek Icin /uranus Yazın!",3500,6);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1091);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1092);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1093);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1095);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1163);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1165);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1166);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1087);
SendClientMessage(playerid,0xDC143CAA,"Araciniz Modifiye Edildi !!!");
} else {
SendClientMessage(playerid,0xDC143CAA,"Modifiye Edilebilen Bir Arabada Degilsiniz!");
}
}
else {
SendClientMessage(playerid,0xDC143CAA,"Herhangi Bir Arabada Degilsiniz!");
}
return true;
}
[hr]
...