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Gönderen Konu: [MAP]Vinewood DM  (Okunma sayısı 935 defa)

0 Üye ve 1 Ziyaretçi konuyu incelemekte.

Çevrimdışı [R]Lordes

  • North Holland Hustlers
  • *
  • İleti: 286
  • .pwn
[MAP]Vinewood DM
« : 07 Eylül 2010 ; 13:23:06 »
Uzun uğraşlarım ile yaptım.İnşallah beğenirsiniz :göz:








Kod: [Seç]
//Araçlar
AddStaticVehicleEx(540,590.65850830,-1125.62365723,48.04242325,135.56481934,-1,-1,15); //Vincent
AddStaticVehicleEx(578,606.33715820,-1123.78955078,48.09928513,105.74487305,-1,-1,15); //DFT-30
AddStaticVehicleEx(543,559.92980957,-1139.85803223,51.61802292,79.76013184,-1,-1,15); //Sadler
AddStaticVehicleEx(482,568.64373779,-1131.93725586,50.92968750,200.48046875,-1,-1,15); //Burrito
AddStaticVehicleEx(433,404.64831543,-1155.40856934,78.12326813,149.59460449,-1,-1,15); //Barracks
AddStaticVehicleEx(601,396.21047974,-1175.15710449,78.60015869,79.75988770,-1,-1,15);//S.W.A.T.Van
AddStaticVehicleEx(470,402.90380859,-1180.98718262,77.82354736,303.83483887,-1,-1,15); //Patriot
//
CreateObject(8171,390.06320190,-1178.18737793,71.50859070,0.00000000,90.00000000,234.45043945); //object(vgssairportland06) (1)
CreateObject(8171,445.02001953,-1196.56823730,65.42971802,0.00000000,90.00000000,266.21020508); //object(vgssairportland06) (2)
CreateObject(8171,512.46990967,-1181.63745117,55.23838806,0.00000000,90.00000000,294.13513184); //object(vgssairportland06) (3)
CreateObject(8171,577.31634521,-1152.25927734,48.82168961,0.00000000,90.00000000,304.01501465); //object(vgssairportland06) (4)
CreateObject(8171,597.46093750,-1075.99707031,46.73979950,0.00000000,90.00000000,35.86486816); //object(vgssairportland06) (5)
CreateObject(8171,529.22009277,-1078.41198730,73.58837891,0.00000000,90.00000000,118.73526001); //object(vgssairportland06) (
CreateObject(8171,577.59051514,-1046.84045410,66.25682068,0.00000000,90.00000000,35.86499023); //object(vgssairportland06) (9)
CreateObject(8171,381.39068604,-1154.45996094,77.15625000,0.00000000,90.00000000,142.55548096); //object(vgssairportland06) (10)
CreateObject(8171,473.66845703,-1097.13793945,79.50887299,0.00000000,90.00000000,103.62496948); //object(vgssairportland06) (11)
CreateObject(3885,567.23248291,-1118.45910645,66.15882111,0.00000000,0.00000000,0.00000000); //object(sambase_sfxrf) (1)
CreateObject(3279,542.00524902,-1118.38781738,65.76584625,0.00000000,0.00000000,314.12011719); //object(a51_spottower) (1)
CreateObject(2921,576.19610596,-1124.11901855,65.55605316,0.00000000,0.00000000,89.73001099); //object(kmb_cam) (1)
CreateObject(2892,558.11444092,-1148.04003906,51.34677124,0.00000000,0.00000000,31.89495850); //object(temp_stinger) (1)
CreateObject(2041,564.52014160,-1126.27197266,65.59117126,0.00000000,0.00000000,0.00000000); //object(ammo_box_m2) (1)
CreateObject(2041,564.72528076,-1126.25561523,65.59117126,0.00000000,0.00000000,0.00000000); //object(ammo_box_m2) (2)
CreateObject(2041,564.91101074,-1126.25866699,65.59117126,0.00000000,0.00000000,0.00000000); //object(ammo_box_m2) (3)
CreateObject(2358,560.49285889,-1119.90515137,65.50276947,0.00000000,0.00000000,0.00000000); //object(ammo_box_c2) (1)
CreateObject(2358,560.52203369,-1119.92016602,65.74708557,0.00000000,0.00000000,0.00000000); //object(ammo_box_c2) (2)
CreateObject(2358,561.16943359,-1119.91125488,65.50276947,0.00000000,0.00000000,0.00000000); //object(ammo_box_c2) (3)
CreateObject(2358,561.17517090,-1119.92858887,65.74708557,0.00000000,0.00000000,0.00000000); //object(ammo_box_c2) (4)
CreateObject(3578,506.42318726,-1164.33825684,60.15267181,0.00000000,0.00000000,19.94000244); //object(dockbarr1_la) (1)
CreateObject(3633,587.53961182,-1139.17272949,48.58240509,0.00000000,0.00000000,0.00000000); //object(imoildrum4_las) (1)
CreateObject(1225,571.27069092,-1122.66821289,65.91423035,0.00000000,0.00000000,0.00000000); //object(barrel4) (1)
CreateObject(967,547.26953125,-1145.20507812,52.76785660,0.00000000,0.00000000,209.58618164); //object(bar_gatebox01) (1)
CreateObject(2060,564.40472412,-1130.66931152,66.48786163,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (1)
CreateObject(2060,565.22680664,-1130.31567383,66.48786163,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (2)
CreateObject(2060,563.82843018,-1130.44104004,66.63759613,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (3)
CreateObject(2060,563.55798340,-1129.63769531,66.48786163,0.00000000,0.00000000,300.18017578); //object(cj_sandbag) (4)
CreateObject(2060,563.47741699,-1129.81250000,66.80331421,0.00000000,0.00000000,302.16516113); //object(cj_sandbag) (5)
CreateObject(2060,566.07989502,-1129.70910645,66.48786163,0.00000000,0.00000000,29.91000366); //object(cj_sandbag) (6)
CreateObject(2060,566.88342285,-1129.18103027,66.48786163,0.00000000,0.00000000,25.89495850); //object(cj_sandbag) (7)
CreateObject(2060,565.75054932,-1130.00476074,66.80331421,0.00000000,0.00000000,25.98501587); //object(cj_sandbag) (
CreateObject(2060,566.73059082,-1129.35937500,66.80331421,0.00000000,0.00000000,21.92498779); //object(cj_sandbag) (10)
CreateObject(2060,567.69042969,-1128.66003418,66.48786163,0.00000000,0.00000000,29.91000366); //object(cj_sandbag) (11)
CreateObject(2060,567.61669922,-1128.67919922,66.80331421,0.00000000,0.00000000,29.91000366); //object(cj_sandbag) (12)
CreateObject(3052,564.78405762,-1129.06799316,65.51253510,0.00000000,0.00000000,0.00000000); //object(db_ammo) (1)
CreateObject(3052,564.78076172,-1128.68554688,65.51253510,0.00000000,0.00000000,0.00000000); //object(db_ammo) (2)
CreateObject(3052,564.83459473,-1128.98474121,65.79685211,0.00000000,0.00000000,0.00000000); //object(db_ammo) (3)
CreateObject(3052,564.83062744,-1128.63964844,65.79685211,0.00000000,0.00000000,0.00000000); //object(db_ammo) (4)
CreateObject(2985,564.86077881,-1128.77343750,65.95486450,0.00000000,0.00000000,240.36035156); //object(minigun_base) (1)
CreateObject(2977,567.59948730,-1106.49157715,61.80635834,0.00000000,0.00000000,35.86495972); //object(kmilitary_crate) (1)
CreateObject(2922,569.82684326,-1127.79492188,52.78624344,0.00000000,0.00000000,210.45043945); //object(kmb_keypad) (1)
CreateObject(2035,568.77435303,-1128.08984375,66.35564423,0.00000000,0.00000000,0.00000000); //object(cj_m16) (1)
CreateObject(2037,565.98028564,-1128.70629883,65.45858765,0.00000000,0.00000000,0.00000000); //object(cj_pistol_ammo) (1)
CreateObject(2061,573.46368408,-1125.41613770,66.62313843,0.00000000,0.00000000,29.91000366); //object(cj_shells1) (1)
CreateObject(2060,562.94073486,-1137.44470215,50.42570496,0.00000000,0.00000000,306.18017578); //object(cj_sandbag) (13)
CreateObject(2060,562.81903076,-1137.56091309,50.74115753,0.00000000,0.00000000,306.18017578); //object(cj_sandbag) (14)
CreateObject(2060,563.45129395,-1138.43688965,50.37721634,0.00000000,0.00000000,304.15014648); //object(cj_sandbag) (15)
CreateObject(2060,563.51831055,-1138.29309082,50.69266891,0.00000000,0.00000000,304.15014648); //object(cj_sandbag) (16)
CreateObject(2060,563.78588867,-1139.06823730,50.45373917,0.00000000,0.00000000,306.09008789); //object(cj_sandbag) (17)
CreateObject(2060,564.03631592,-1139.16247559,50.76919174,0.00000000,0.00000000,310.24023438); //object(cj_sandbag) (18)
CreateObject(2060,562.64636230,-1136.65734863,50.45966721,0.00000000,0.00000000,266.30017090); //object(cj_sandbag) (19)
CreateObject(2060,562.43572998,-1136.69494629,50.77511978,0.00000000,0.00000000,270.27026367); //object(cj_sandbag) (20)
CreateObject(2060,546.61041260,-1145.58898926,54.10808945,0.00000000,0.00000000,302.43542480); //object(cj_sandbag) (23)
CreateObject(2060,555.25958252,-1161.27966309,53.58634567,0.00000000,0.00000000,254.34521484); //object(cj_sandbag) (24)
CreateObject(2060,555.67358398,-1160.61682129,53.57900620,0.00000000,0.00000000,234.40527344); //object(cj_sandbag) (25)
CreateObject(2060,556.18688965,-1159.99023438,53.57900620,0.00000000,0.00000000,244.60058594); //object(cj_sandbag) (26)
CreateObject(2060,555.52984619,-1161.15002441,53.90179825,0.00000000,0.00000000,250.33032227); //object(cj_sandbag) (27)
CreateObject(2060,555.78540039,-1160.59924316,53.89445877,0.00000000,0.00000000,240.36035156); //object(cj_sandbag) (28)
CreateObject(2060,556.48040771,-1159.83618164,53.89445877,0.00000000,0.00000000,234.36035156); //object(cj_sandbag) (29)
CreateObject(2064,575.79431152,-1151.30065918,56.27442932,0.00000000,0.00000000,250.33032227); //object(cj_feildgun) (1)
CreateObject(2060,573.62286377,-1151.19177246,55.80186844,0.00000000,0.00000000,250.33032227); //object(cj_sandbag) (30)
CreateObject(2060,574.07910156,-1150.31823730,55.80186844,0.00000000,0.00000000,250.37536621); //object(cj_sandbag) (31)
CreateObject(1411,631.28399658,-1101.43188477,47.34918976,0.00000000,0.00000000,119.64001465); //object(dyn_mesh_1) (1)
CreateObject(1411,634.24182129,-1105.82458496,47.36408997,0.00000000,0.00000000,123.51989746); //object(dyn_mesh_1) (2)
CreateObject(1411,629.21777344,-1098.23107910,47.35990143,0.00000000,0.00000000,123.56506348); //object(dyn_mesh_1) (3)
CreateObject(1411,635.94708252,-1108.33374023,47.30612946,0.00000000,0.00000000,119.32464600); //object(dyn_mesh_1) (4)
CreateObject(1411,535.92291260,-1103.00244141,73.79603577,0.00000000,0.00000000,218.43542480); //object(dyn_mesh_1) (6)
CreateObject(3361,561.60150146,-1115.07080078,64.17324066,0.00000000,0.00000000,29.77478027); //object(cxref_woodstair) (3)
CreateObject(2060,557.37530518,-1116.53796387,66.40602112,0.00000000,0.00000000,27.87994385); //object(cj_sandbag) (9)
CreateObject(2060,557.34143066,-1117.34631348,66.40602112,0.00000000,0.00000000,300.22521973); //object(cj_sandbag) (21)
CreateObject(2060,557.74230957,-1118.03637695,66.40602112,0.00000000,0.00000000,302.21020508); //object(cj_sandbag) (22)
CreateObject(3275,465.64721680,-1178.74133301,64.34222412,0.00000000,0.00000000,0.00000000); //object(cxreffence) (1)
CreateObject(3361,408.10293579,-1140.09082031,77.99492645,0.00000000,0.00000000,57.56463623); //object(cxref_woodstair) (6)
CreateObject(3594,458.13690186,-1187.78417969,64.99244690,0.00000000,0.00000000,0.00000000); //object(la_fuckcar1) (1)
CreateObject(3594,461.15881348,-1187.66467285,65.14255524,341.00000000,0.00000000,284.57055664); //object(la_fuckcar1) (3)
CreateObject(2060,458.62506104,-1184.65039062,65.48287964,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (33)
CreateObject(2060,458.99258423,-1185.14038086,65.64041901,0.00000000,0.00000000,266.70568848); //object(cj_sandbag) (34)
CreateObject(2060,458.98361206,-1185.39672852,65.25014496,0.00000000,0.00000000,93.60980225); //object(cj_sandbag) (35)
CreateObject(2060,459.12808228,-1186.15734863,65.38310242,0.00000000,0.00000000,89.32449341); //object(cj_sandbag) (36)
CreateObject(2060,405.26956177,-1143.80895996,80.22770691,0.00000000,0.00000000,328.10510254); //object(cj_sandbag) (37)
CreateObject(2060,405.17770386,-1143.75561523,80.54315948,0.00000000,0.00000000,320.12011719); //object(cj_sandbag) (38)
CreateObject(2060,405.34234619,-1143.04638672,80.22770691,0.00000000,0.00000000,59.82000732); //object(cj_sandbag) (39)
CreateObject(2060,406.28817749,-1146.63452148,79.57553864,0.00000000,0.00000000,330.09008789); //object(cj_sandbag) (40)
CreateObject(2060,407.23892212,-1147.26953125,79.57553864,0.00000000,0.00000000,330.09008789); //object(cj_sandbag) (41)
CreateObject(2060,408.26904297,-1147.74377441,79.57553864,0.00000000,0.00000000,340.15014648); //object(cj_sandbag) (42)
CreateObject(2060,409.08187866,-1148.33593750,79.57553864,0.00000000,0.00000000,338.16516113); //object(cj_sandbag) (43)
CreateObject(2060,406.38598633,-1146.48986816,79.89099121,0.00000000,0.00000000,330.22521973); //object(cj_sandbag) (44)
CreateObject(2060,407.37249756,-1147.19580078,79.89099121,0.00000000,0.00000000,328.24023438); //object(cj_sandbag) (45)
CreateObject(2060,408.38973999,-1147.58850098,79.89099121,0.00000000,0.00000000,332.21020508); //object(cj_sandbag) (46)
CreateObject(2060,409.24038696,-1148.35375977,79.89099121,0.00000000,0.00000000,330.22521973); //object(cj_sandbag) (47)
CreateObject(2060,408.98269653,-1147.90051270,80.04450989,0.00000000,0.00000000,332.21020508); //object(cj_sandbag) (50)
CreateObject(2060,406.35281372,-1146.35900879,80.20644379,0.00000000,0.00000000,322.10510254); //object(cj_sandbag) (51)
CreateObject(2060,409.06985474,-1147.91711426,80.20312500,0.00000000,0.00000000,338.07507324); //object(cj_sandbag) (52)
CreateObject(2060,406.93820190,-1146.78552246,79.57553864,0.00000000,0.00000000,330.09008789); //object(cj_sandbag) (53)
CreateObject(2060,407.86441040,-1147.31555176,79.57553864,0.00000000,0.00000000,340.15014648); //object(cj_sandbag) (54)
CreateObject(2060,407.09902954,-1146.71228027,79.89099121,0.00000000,0.00000000,336.18017578); //object(cj_sandbag) (55)
CreateObject(2060,408.02059937,-1147.09387207,79.89099121,0.00000000,0.00000000,338.16516113); //object(cj_sandbag) (56)
CreateObject(2060,408.75048828,-1147.63537598,79.74382019,0.00000000,0.00000000,338.16516113); //object(cj_sandbag) (57)
CreateObject(2060,409.20965576,-1148.07275391,79.57553864,0.00000000,0.00000000,336.18017578); //object(cj_sandbag) (58)
CreateObject(2985,408.13967896,-1146.39587402,79.41888428,0.00000000,0.00000000,254.34521484); //object(minigun_base) (2)
CreateObject(2921,413.69061279,-1151.82690430,81.02931213,0.00000000,0.00000000,109.53491211); //object(kmb_cam) (2)
CreateObject(2899,391.75335693,-1165.87341309,77.90724182,0.00000000,0.00000000,332.12011719); //object(temp_stinger2) (1)
CreateObject(2899,389.30151367,-1171.11608887,77.89530182,0.00000000,0.00000000,336.09008789); //object(temp_stinger2) (2)
CreateObject(994,401.63018799,-1166.80773926,77.66536713,0.00000000,0.00000000,324.13513184); //object(lhouse_barrier2) (1)
CreateObject(995,393.71133423,-1178.98901367,78.13086700,70.00000000,0.00000000,348.09008789); //object(bar_barrier16) (2)
CreateObject(983,479.45343018,-1190.22094727,62.92289734,0.00000000,0.00000000,298.19519043); //object(fenceshit3) (1)
CreateObject(981,378.18542480,-1159.27136230,77.15625000,0.00000000,0.00000000,53.82000732); //object(helix_barrier) (1)
CreateObject(978,391.45639038,-1160.47509766,78.61825562,0.00000000,0.00000000,149.41503906); //object(sub_roadright) (1)
CreateObject(967,409.31048584,-1172.47155762,76.66643524,0.00000000,0.00000000,322.28527832); //object(bar_gatebox01) (2)
CreateObject(1595,496.42691040,-1105.10375977,90.75781250,0.00000000,0.00000000,5.95495605); //object(satdishbig) (1)
CreateObject(2060,409.90380859,-1174.53430176,76.38231659,0.00000000,0.00000000,9.92492676); //object(cj_sandbag) (60)
CreateObject(2060,410.43545532,-1174.06408691,76.21129608,0.00000000,0.00000000,45.78997803); //object(cj_sandbag) (61)
CreateObject(2060,410.91308594,-1173.21398926,76.29816437,0.00000000,0.00000000,79.66995239); //object(cj_sandbag) (62)
CreateObject(2060,410.10379028,-1174.58093262,76.69776917,0.00000000,0.00000000,11.90991211); //object(cj_sandbag) (63)
CreateObject(2060,410.67962646,-1173.83203125,76.52674866,0.00000000,0.00000000,53.59472656); //object(cj_sandbag) (64)
CreateObject(2060,411.11679077,-1173.02453613,76.61361694,0.00000000,0.00000000,81.74499512); //object(cj_sandbag) (65)
CreateObject(1447,399.55651855,-1182.86718750,78.34130859,0.00000000,0.00000000,340.06005859); //object(dyn_mesh_4) (1)
CreateObject(1411,400.89291382,-1154.79296875,78.53160095,0.00000000,0.00000000,53.82000732); //object(dyn_mesh_1) (7)
CreateObject(11245,418.14703369,-1155.86413574,82.77165222,0.00000000,0.00000000,240.54040527); //object(sfsefirehseflag) (1)
CreateObject(3279,449.61068726,-1141.04357910,69.60478973,0.00000000,0.00000000,310.01501465); //object(a51_spottower) (5)
CreateObject(2060,451.72488403,-1145.05810547,85.43908691,0.00000000,0.00000000,41.91003418); //object(cj_sandbag) (66)
CreateObject(2985,451.08200073,-1141.83544922,85.68291473,0.00000000,0.00000000,340.15014648); //object(minigun_base) (3)
CreateObject(2048,568.93395996,-1128.31030273,56.17419052,0.00000000,0.00000000,29.91000366); //object(cj_flag2) (1)
« Son Düzenleme: 07 Eylül 2010 ; 13:41:07 Gönderen: [R]Lordes »
Dead City Zombie Role Play Game-

"NPC Zombies."

%10


Tüm oyun fırsatları için tıklayın !


Çevrimdışı sametboz

  • Albanians
  • İleti: 59
Ynt: [MAP]Vinewood DM
« Yanıtla #1 : 07 Eylül 2010 ; 13:25:45 »
oSınırlandırma Bölümü Biraz sıkıntılı Ama Güzel Paylaşım Teşekkürler.

Çevrimdışı [R]Lordes

  • North Holland Hustlers
  • *
  • İleti: 286
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Ynt: [MAP]Vinewood DM
« Yanıtla #2 : 07 Eylül 2010 ; 13:26:22 »
oSınırlandırma Bölümü Biraz sıkıntılı Ama Güzel Paylaşım Teşekkürler.
Niye acaba? Sağolun
« Son Düzenleme: 07 Eylül 2010 ; 13:26:42 Gönderen: [R]Lordes »
Dead City Zombie Role Play Game-

"NPC Zombies."

%10

Çevrimdışı sametboz

  • Albanians
  • İleti: 59
Ynt: [MAP]Vinewood DM
« Yanıtla #3 : 07 Eylül 2010 ; 13:29:54 »
Niye acaba? Sağolun

YAhu Ne Biliyim Objeler Biraz Oturmamış Gibi ama Oyunun İçindeyken Gözükmez Zaten.

Çevrimdışı UbérZ.

  • Ancelotti Family
  • *****
  • İleti: 616
  • Eski Rumuz: DAY1
Ynt: [MAP]Vinewood DM
« Yanıtla #4 : 07 Eylül 2010 ; 13:40:49 »
Güzel Olmuş , Tebrikler . Başarılar Dilerim..

Çevrimdışı Faust

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Ynt: [MAP]Vinewood DM
« Yanıtla #5 : 07 Eylül 2010 ; 13:43:02 »
Uğraşmışsın, eline sağlık.  :D

Çevrimdışı [R]Lordes

  • North Holland Hustlers
  • *
  • İleti: 286
  • .pwn
Ynt: [MAP]Vinewood DM
« Yanıtla #6 : 07 Eylül 2010 ; 13:43:34 »
Güzel Olmuş , Tebrikler . Başarılar Dilerim..
Teşekkürler.
Dead City Zombie Role Play Game-

"NPC Zombies."

%10

Çevrimdışı [R]Lordes

  • North Holland Hustlers
  • *
  • İleti: 286
  • .pwn
Ynt: [MAP]Vinewood DM
« Yanıtla #7 : 07 Eylül 2010 ; 13:45:53 »
Uğraşmışsın, eline sağlık.  :D
Sağol  :göz:
« Son Düzenleme: 07 Eylül 2010 ; 13:46:12 Gönderen: [R]Lordes »
Dead City Zombie Role Play Game-

"NPC Zombies."

%10

Çevrimdışı by_h424n

  • The Lost Brotherhood
  • **
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  • Kodlamak bir Sanattır.^^
Ynt: [MAP]Vinewood DM
« Yanıtla #8 : 07 Eylül 2010 ; 15:03:05 »
Fena Deil TEşekürler :)  :helal:
Bu hesaba artık ben giriş yapmıyorum yardım başlıklarını vs. arkadaşım açıyor benimle iletişime geçmek için

feyklife@yahoo.com Mail atabilirsiniz...

Çevrimdışı Schleich

  • The Lost Brotherhood
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  • Eski Rumuz: Frankie
Ynt: [MAP]Vinewood DM
« Yanıtla #9 : 07 Eylül 2010 ; 15:47:11 »
Paylaşım için teşekkürler...

You are someone in the world, but for someone you are the world!

Çevrimdışı Mustafa

  • Pavano Family
  • *****
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    • Ödüller
Ynt: [MAP]Vinewood DM
« Yanıtla #10 : 07 Eylül 2010 ; 19:17:06 »
Süper  :helal:

I know I would not have enough time to do everything, now I worry I do not have enough time to do anything...

Çevrimdışı [R]Lordes

  • North Holland Hustlers
  • *
  • İleti: 286
  • .pwn
Ynt: [MAP]Vinewood DM
« Yanıtla #11 : 07 Eylül 2010 ; 19:17:20 »
Dead City Zombie Role Play Game-

"NPC Zombies."

%10

Çevrimdışı [R]Lordes

  • North Holland Hustlers
  • *
  • İleti: 286
  • .pwn
Ynt: [MAP]Vinewood DM
« Yanıtla #12 : 07 Eylül 2010 ; 19:19:34 »
Dead City Zombie Role Play Game-

"NPC Zombies."

%10

Çevrimdışı ouzcan

  • Albanians
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Ynt: [MAP]Vinewood DM
« Yanıtla #13 : 08 Eylül 2010 ; 12:44:57 »
süper map burak tuttum :D

Çevrimdışı vRéz

  • The Lost Brotherhood
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  • PunchLiné~
    • PunchLiné
Ynt: [MAP]Vinewood DM
« Yanıtla #14 : 08 Eylül 2010 ; 14:12:55 »
Çok Güzel Olmuş, Eline Sağlık.

myAngel