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Gönderen Konu: Text Draw ile ilgili yardımcı olurmusunuz  (Okunma sayısı 102 defa)

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Çevrimdışı PisLichK

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Text Draw ile ilgili yardımcı olurmusunuz
« : 30 Ocak 2012 ; 14:48:14 »
Merhaba arkadaşlar bir kaç gün önce kendime bir server kurdum arkadaşlarla vb. vakit geçirmek için, yalnız şimdi bi sorunum var oyuna text eklemek istiyorum eğer yanlış bilmiyorsam tabi affınıza sığınarak söylüyorum yeniyim daha oyunun küçük haritanın altında olan yazılar var hani /teleport /yardım /komutlar filan yazıyorlar ben text draw ı bu sanıyorum doğrumu? Ve nasıl ekliyeceğim hakkında hiçbir bilgim yok yardımcı olabilirmisiniz şimdiden teşekkürler.
« Son Düzenleme: 10 Şubat 2012 ; 19:09:48 Gönderen: PisLichK »
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Çevrimdışı suleyman70

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Ynt: Text Draw ile ilgili yardımcı olurmusunuz
« Yanıtla #1 : 30 Ocak 2012 ; 15:20:10 »
Evet onlar TextDraw eklemek için Mod Galerisinde XpDeviL in programı vardı linkini bulamadım!

Çevrimdışı By_Spec[TR]a

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Ynt: Text Draw ile ilgili yardımcı olurmusunuz
« Yanıtla #2 : 30 Ocak 2012 ; 16:29:28 »
XpDevil Abinin TextEditoru Vardı Link Bilmiyorum Ancak Googleye ;
TDE1.0TR yada XpDevil TextDraw Editor ,
Yaz Çıkar

Çevrimdışı RєvoLมTion

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Ynt: Text Draw ile ilgili yardımcı olurmusunuz
« Yanıtla #3 : 30 Ocak 2012 ; 21:49:28 »
Linki burada. :)

Tıklayınız.


İmzanızdaki resimler 400x150 pikselden büyük olamaz.

Çevrimdışı PisLichK

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Ynt: Text Draw ile ilgili yardımcı olurmusunuz
« Yanıtla #4 : 31 Ocak 2012 ; 10:57:11 »
İlgi ve alakanız için teşekkür ederim bu sorunu çözdüm text draw eklemeyi öğrendim şimdi kullanışlı kodlar bölümü var

enum Player
{
pMAraba,
pMArabaID
};



   if(strcmp(cmdtext, "/m1", true)==0) // Sultan
   {
        new Float:X,Float:Y,Float:Z,Float:Angle,LVehicleIDt;   GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
        LVehicleIDt = CreateVehicle(560,X,Y,Z,Angle,1,-1,-1);   PutPlayerInVehicle(playerid,LVehicleIDt,0); AddVehicleComponent(LVehicleIDt, 1028);   AddVehicleComponent(LVehicleIDt, 1030);   AddVehicleComponent(LVehicleIDt, 1031);   AddVehicleComponent(LVehicleIDt, 1138);   AddVehicleComponent(LVehicleIDt, 1140);  AddVehicleComponent(LVehicleIDt, 1170);
        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);
        PlayerInfo[playerid][pMArabaID]=LVehicleIDt;
        PlayerInfo[playerid][pMAraba]=1;
        AddVehicleComponent(LVehicleIDt, 1028);   AddVehicleComponent(LVehicleIDt, 1030);   AddVehicleComponent(LVehicleIDt, 1031);   AddVehicleComponent(LVehicleIDt, 1138);   AddVehicleComponent(LVehicleIDt, 1140);  AddVehicleComponent(LVehicleIDt, 1170);
       AddVehicleComponent(LVehicleIDt, 1080);   AddVehicleComponent(LVehicleIDt, 1086); AddVehicleComponent(LVehicleIDt, 1087); AddVehicleComponent(LVehicleIDt, 1010);   PlayerPlaySound(playerid,1133,0.0,0.0,0.0);   ChangeVehiclePaintjob(LVehicleIDt,1);
         SetVehicleVirtualWorld(LVehicleIDt, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(LVehicleIDt, GetPlayerInterior(playerid));
      return 1;   }
   if(strcmp(cmdtext, "/m2", true)==0)   { //Sultan
      new Float:X,Float:Y,Float:Z,Float:Angle,LVehicleIDt;   GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
        LVehicleIDt = CreateVehicle(560,X,Y,Z,Angle,1,-1,-1);   PutPlayerInVehicle(playerid,LVehicleIDt,0); AddVehicleComponent(LVehicleIDt, 1028);   AddVehicleComponent(LVehicleIDt, 1030);   AddVehicleComponent(LVehicleIDt, 1031);   AddVehicleComponent(LVehicleIDt, 1138);   AddVehicleComponent(LVehicleIDt, 1140);  AddVehicleComponent(LVehicleIDt, 1170);
        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);
        PlayerInfo[playerid][pMArabaID]=LVehicleIDt;
        PlayerInfo[playerid][pMAraba]=1;
      AddVehicleComponent(LVehicleIDt, 1080);   AddVehicleComponent(LVehicleIDt, 1086); AddVehicleComponent(LVehicleIDt, 1087); AddVehicleComponent(LVehicleIDt, 1010);   PlayerPlaySound(playerid,1133,0.0,0.0,0.0);   ChangeVehiclePaintjob(LVehicleIDt,2);
        SetVehicleVirtualWorld(LVehicleIDt, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(LVehicleIDt, GetPlayerInterior(playerid));
       return 1;   }
   if(strcmp(cmdtext, "/m3", true)==0)   { // Jester
        new Float:X,Float:Y,Float:Z,Float:Angle,carid;   GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
        carid = CreateVehicle(559,X,Y,Z,Angle,1,-1,-1);   PutPlayerInVehicle(playerid,carid,0);
        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);
        PlayerInfo[playerid][pMArabaID]=carid;
        PlayerInfo[playerid][pMAraba]=1;
      AddVehicleComponent(carid,1065);    AddVehicleComponent(carid,1067);    AddVehicleComponent(carid,1162); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073);   ChangeVehiclePaintjob(carid,1);
         SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
      return 1;   }
   if(strcmp(cmdtext, "/m4", true)==0)   { // Flash
        new Float:X,Float:Y,Float:Z,Float:Angle,carid;   GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
        carid = CreateVehicle(565,X,Y,Z,Angle,1,-1,-1);   PutPlayerInVehicle(playerid,carid,0);
        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);
        PlayerInfo[playerid][pMArabaID]=carid;
        PlayerInfo[playerid][pMAraba]=1;
      AddVehicleComponent(carid,1046); AddVehicleComponent(carid,1049); AddVehicleComponent(carid,1053); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,1);
         SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
      return 1;   }
   if(strcmp(cmdtext, "/m5", true)==0)   { // Uranus
       new Float:X,Float:Y,Float:Z,Float:Angle,carid;   GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
        carid = CreateVehicle(558,X,Y,Z,Angle,1,-1,-1);   PutPlayerInVehicle(playerid,carid,0);
        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);
        PlayerInfo[playerid][pMArabaID]=carid;
        PlayerInfo[playerid][pMAraba]=1;
        AddVehicleComponent(carid,1088); AddVehicleComponent(carid,1092); AddVehicleComponent(carid,1139); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,1);
          SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
       return 1;   }
    if(strcmp(cmdtext, "/m6", true)==0)   { // Stratum
      new Float:X,Float:Y,Float:Z,Float:Angle,carid;   GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
        carid = CreateVehicle(561,X,Y,Z,Angle,1,-1,-1);   PutPlayerInVehicle(playerid,carid,0);
        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);
        PlayerInfo[playerid][pMArabaID]=carid;
        PlayerInfo[playerid][pMAraba]=1;
       AddVehicleComponent(carid,1055); AddVehicleComponent(carid,1058); AddVehicleComponent(carid,1064); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,1);
         SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
       return 1;   }
    if(strcmp(cmdtext, "/m7", true)==0)   { // Elegy
      new Float:X,Float:Y,Float:Z,Float:Angle,carid;   GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
        carid = CreateVehicle(562,X,Y,Z,Angle,1,-1,-1);   PutPlayerInVehicle(playerid,carid,0);
        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);
        PlayerInfo[playerid][pMArabaID]=carid;
        PlayerInfo[playerid][pMAraba]=1;
       AddVehicleComponent(carid,1034); AddVehicleComponent(carid,1038); AddVehicleComponent(carid,1147); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,1);
         SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
      return 1;   }
   if(strcmp(cmdtext, "/m8", true)==0)   { // Savanna
      new Float:X,Float:Y,Float:Z,Float:Angle,carid;   GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
        carid = CreateVehicle(567,X,Y,Z,Angle,1,-1,-1);   PutPlayerInVehicle(playerid,carid,0);
        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);
        PlayerInfo[playerid][pMArabaID]=carid;
        PlayerInfo[playerid][pMAraba]=1;
       AddVehicleComponent(carid,1102); AddVehicleComponent(carid,1129); AddVehicleComponent(carid,1133); AddVehicleComponent(carid,1186); AddVehicleComponent(carid,1188); ChangeVehiclePaintjob(carid,1); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1085); AddVehicleComponent(carid,1087); AddVehicleComponent(carid,1086);
         SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
      return 1;   }
   if(strcmp(cmdtext, "/m9", true)==0)   { // Uranus
      new Float:X,Float:Y,Float:Z,Float:Angle,carid;   GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
        carid = CreateVehicle(558,X,Y,Z,Angle,1,-1,-1);   PutPlayerInVehicle(playerid,carid,0);
        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);
        PlayerInfo[playerid][pMArabaID]=carid;
        PlayerInfo[playerid][pMAraba]=1;
         AddVehicleComponent(carid,1092); AddVehicleComponent(carid,1166); AddVehicleComponent(carid,1165); AddVehicleComponent(carid,1090);
       AddVehicleComponent(carid,1094); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1087); AddVehicleComponent(carid,1163);
       AddVehicleComponent(carid,1091); ChangeVehiclePaintjob(carid,2);
         SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
   return 1;   }
   if(strcmp(cmdtext, "/m10", true)==0)   { // Monster
      new Float:X,Float:Y,Float:Z,Float:Angle,carid;   GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
        carid = CreateVehicle(557,X,Y,Z,Angle,1,1,-1);   PutPlayerInVehicle(playerid,carid,0);
        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);
        PlayerInfo[playerid][pMArabaID]=carid;
        PlayerInfo[playerid][pMAraba]=1;
      AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1081);
         SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
      return 1;   }
   if(strcmp(cmdtext, "/m11", true)==0)   { // Slamvan
      new Float:X,Float:Y,Float:Z,Float:Angle,carid;   GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
        carid = CreateVehicle(535,X,Y,Z,Angle,1,-1,-1);   PutPlayerInVehicle(playerid,carid,0);
        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);
        PlayerInfo[playerid][pMArabaID]=carid;
        PlayerInfo[playerid][pMAraba]=1;
      ChangeVehiclePaintjob(carid,1); AddVehicleComponent(carid,1109); AddVehicleComponent(carid,1115); AddVehicleComponent(carid,1117); AddVehicleComponent(carid,1073); AddVehicleComponent(carid,1010);
       AddVehicleComponent(carid,1087); AddVehicleComponent(carid,1114); AddVehicleComponent(carid,1081); AddVehicleComponent(carid,1119); AddVehicleComponent(carid,1121);
         SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
   return 1;   }
   if(strcmp(cmdtext, "/m12", true)==0)   { // Elegy
      new Float:X,Float:Y,Float:Z,Float:Angle,carid;   GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
        carid = CreateVehicle(562,X,Y,Z,Angle,1,-1,-1);   PutPlayerInVehicle(playerid,carid,0);
        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);
        PlayerInfo[playerid][pMArabaID]=carid;
        PlayerInfo[playerid][pMAraba]=1;
        AddVehicleComponent(carid,1034); AddVehicleComponent(carid,1038); AddVehicleComponent(carid,1147);
      AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,0);
         SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
   return 1;
   }


bunları mod a nasıl geçiricem bilginiz varmı?
PisLichK

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Ynt: Text Draw ile ilgili yardımcı olurmusunuz
« Yanıtla #5 : 31 Ocak 2012 ; 17:08:01 »
enum Player
{
pMAraba,
pMArabaID
};


Yukardaki Satırları modun en basına yaz Sonra;

Pawn: [Seç]
   if(strcmp(cmdtext, "/m1", true)==0) // Sultan
   {
        new Float:X,Float:Y,Float:Z,Float:Angle,LVehicleIDt;   GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
        LVehicleIDt = CreateVehicle(560,X,Y,Z,Angle,1,-1,-1);   PutPlayerInVehicle(playerid,LVehicleIDt,0); AddVehicleComponent(LVehicleIDt, 1028);   AddVehicleComponent(LVehicleIDt, 1030);   AddVehicleComponent(LVehicleIDt, 1031);   AddVehicleComponent(LVehicleIDt, 1138);   AddVehicleComponent(LVehicleIDt, 1140);  AddVehicleComponent(LVehicleIDt, 1170);
        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);
        PlayerInfo[playerid][pMArabaID]=LVehicleIDt;
        PlayerInfo[playerid][pMAraba]=1;
        AddVehicleComponent(LVehicleIDt, 1028);   AddVehicleComponent(LVehicleIDt, 1030);   AddVehicleComponent(LVehicleIDt, 1031);   AddVehicleComponent(LVehicleIDt, 1138);   AddVehicleComponent(LVehicleIDt, 1140);  AddVehicleComponent(LVehicleIDt, 1170);
       AddVehicleComponent(LVehicleIDt, 1080);   AddVehicleComponent(LVehicleIDt, 1086); AddVehicleComponent(LVehicleIDt, 1087); AddVehicleComponent(LVehicleIDt, 1010);   PlayerPlaySound(playerid,1133,0.0,0.0,0.0);   ChangeVehiclePaintjob(LVehicleIDt,1);
         SetVehicleVirtualWorld(LVehicleIDt, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(LVehicleIDt, GetPlayerInterior(playerid));
      return 1;   }
   if(strcmp(cmdtext, "/m2", true)==0)   { //Sultan
      new Float:X,Float:Y,Float:Z,Float:Angle,LVehicleIDt;   GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
        LVehicleIDt = CreateVehicle(560,X,Y,Z,Angle,1,-1,-1);   PutPlayerInVehicle(playerid,LVehicleIDt,0); AddVehicleComponent(LVehicleIDt, 1028);   AddVehicleComponent(LVehicleIDt, 1030);   AddVehicleComponent(LVehicleIDt, 1031);   AddVehicleComponent(LVehicleIDt, 1138);   AddVehicleComponent(LVehicleIDt, 1140);  AddVehicleComponent(LVehicleIDt, 1170);
        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);
        PlayerInfo[playerid][pMArabaID]=LVehicleIDt;
        PlayerInfo[playerid][pMAraba]=1;
      AddVehicleComponent(LVehicleIDt, 1080);   AddVehicleComponent(LVehicleIDt, 1086); AddVehicleComponent(LVehicleIDt, 1087); AddVehicleComponent(LVehicleIDt, 1010);   PlayerPlaySound(playerid,1133,0.0,0.0,0.0);   ChangeVehiclePaintjob(LVehicleIDt,2);
        SetVehicleVirtualWorld(LVehicleIDt, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(LVehicleIDt, GetPlayerInterior(playerid));
       return 1;   }
   if(strcmp(cmdtext, "/m3", true)==0)   { // Jester
        new Float:X,Float:Y,Float:Z,Float:Angle,carid;   GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
        carid = CreateVehicle(559,X,Y,Z,Angle,1,-1,-1);   PutPlayerInVehicle(playerid,carid,0);
        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);
        PlayerInfo[playerid][pMArabaID]=carid;
        PlayerInfo[playerid][pMAraba]=1;
      AddVehicleComponent(carid,1065);    AddVehicleComponent(carid,1067);    AddVehicleComponent(carid,1162); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073);   ChangeVehiclePaintjob(carid,1);
         SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
      return 1;   }
   if(strcmp(cmdtext, "/m4", true)==0)   { // Flash
        new Float:X,Float:Y,Float:Z,Float:Angle,carid;   GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
        carid = CreateVehicle(565,X,Y,Z,Angle,1,-1,-1);   PutPlayerInVehicle(playerid,carid,0);
        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);
        PlayerInfo[playerid][pMArabaID]=carid;
        PlayerInfo[playerid][pMAraba]=1;
      AddVehicleComponent(carid,1046); AddVehicleComponent(carid,1049); AddVehicleComponent(carid,1053); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,1);
         SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
      return 1;   }
   if(strcmp(cmdtext, "/m5", true)==0)   { // Uranus
       new Float:X,Float:Y,Float:Z,Float:Angle,carid;   GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
        carid = CreateVehicle(558,X,Y,Z,Angle,1,-1,-1);   PutPlayerInVehicle(playerid,carid,0);
        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);
        PlayerInfo[playerid][pMArabaID]=carid;
        PlayerInfo[playerid][pMAraba]=1;
        AddVehicleComponent(carid,1088); AddVehicleComponent(carid,1092); AddVehicleComponent(carid,1139); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,1);
          SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
       return 1;   }
    if(strcmp(cmdtext, "/m6", true)==0)   { // Stratum
      new Float:X,Float:Y,Float:Z,Float:Angle,carid;   GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
        carid = CreateVehicle(561,X,Y,Z,Angle,1,-1,-1);   PutPlayerInVehicle(playerid,carid,0);
        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);
        PlayerInfo[playerid][pMArabaID]=carid;
        PlayerInfo[playerid][pMAraba]=1;
       AddVehicleComponent(carid,1055); AddVehicleComponent(carid,1058); AddVehicleComponent(carid,1064); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,1);
         SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
       return 1;   }
    if(strcmp(cmdtext, "/m7", true)==0)   { // Elegy
      new Float:X,Float:Y,Float:Z,Float:Angle,carid;   GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
        carid = CreateVehicle(562,X,Y,Z,Angle,1,-1,-1);   PutPlayerInVehicle(playerid,carid,0);
        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);
        PlayerInfo[playerid][pMArabaID]=carid;
        PlayerInfo[playerid][pMAraba]=1;
       AddVehicleComponent(carid,1034); AddVehicleComponent(carid,1038); AddVehicleComponent(carid,1147); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,1);
         SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
      return 1;   }
   if(strcmp(cmdtext, "/m8", true)==0)   { // Savanna
      new Float:X,Float:Y,Float:Z,Float:Angle,carid;   GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
        carid = CreateVehicle(567,X,Y,Z,Angle,1,-1,-1);   PutPlayerInVehicle(playerid,carid,0);
        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);
        PlayerInfo[playerid][pMArabaID]=carid;
        PlayerInfo[playerid][pMAraba]=1;
       AddVehicleComponent(carid,1102); AddVehicleComponent(carid,1129); AddVehicleComponent(carid,1133); AddVehicleComponent(carid,1186); AddVehicleComponent(carid,1188); ChangeVehiclePaintjob(carid,1); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1085); AddVehicleComponent(carid,1087); AddVehicleComponent(carid,1086);
         SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
      return 1;   }
   if(strcmp(cmdtext, "/m9", true)==0)   { // Uranus
      new Float:X,Float:Y,Float:Z,Float:Angle,carid;   GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
        carid = CreateVehicle(558,X,Y,Z,Angle,1,-1,-1);   PutPlayerInVehicle(playerid,carid,0);
        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);
        PlayerInfo[playerid][pMArabaID]=carid;
        PlayerInfo[playerid][pMAraba]=1;
         AddVehicleComponent(carid,1092); AddVehicleComponent(carid,1166); AddVehicleComponent(carid,1165); AddVehicleComponent(carid,1090);
       AddVehicleComponent(carid,1094); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1087); AddVehicleComponent(carid,1163);
       AddVehicleComponent(carid,1091); ChangeVehiclePaintjob(carid,2);
         SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
   return 1;   }
   if(strcmp(cmdtext, "/m10", true)==0)   { // Monster
      new Float:X,Float:Y,Float:Z,Float:Angle,carid;   GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
        carid = CreateVehicle(557,X,Y,Z,Angle,1,1,-1);   PutPlayerInVehicle(playerid,carid,0);
        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);
        PlayerInfo[playerid][pMArabaID]=carid;
        PlayerInfo[playerid][pMAraba]=1;
      AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1081);
         SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
      return 1;   }
   if(strcmp(cmdtext, "/m11", true)==0)   { // Slamvan
      new Float:X,Float:Y,Float:Z,Float:Angle,carid;   GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
        carid = CreateVehicle(535,X,Y,Z,Angle,1,-1,-1);   PutPlayerInVehicle(playerid,carid,0);
        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);
        PlayerInfo[playerid][pMArabaID]=carid;
        PlayerInfo[playerid][pMAraba]=1;
      ChangeVehiclePaintjob(carid,1); AddVehicleComponent(carid,1109); AddVehicleComponent(carid,1115); AddVehicleComponent(carid,1117); AddVehicleComponent(carid,1073); AddVehicleComponent(carid,1010);
       AddVehicleComponent(carid,1087); AddVehicleComponent(carid,1114); AddVehicleComponent(carid,1081); AddVehicleComponent(carid,1119); AddVehicleComponent(carid,1121);
         SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
   return 1;   }
   if(strcmp(cmdtext, "/m12", true)==0)   { // Elegy
      new Float:X,Float:Y,Float:Z,Float:Angle,carid;   GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
        carid = CreateVehicle(562,X,Y,Z,Angle,1,-1,-1);   PutPlayerInVehicle(playerid,carid,0);
        if(PlayerInfo[playerid][pMAraba]!=0) DestroyVehicle(PlayerInfo[playerid][pMArabaID]);
        PlayerInfo[playerid][pMArabaID]=carid;
        PlayerInfo[playerid][pMAraba]=1;
        AddVehicleComponent(carid,1034); AddVehicleComponent(carid,1038); AddVehicleComponent(carid,1147);
      AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,0);
         SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
   return 1;
   }

Bu geri Kalanlarıda OnPlayerCommandText eEkliyorsun
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